![]() ![]() To set this measurement you will need to click on the Grid button in the canvas pallet that is located on the right-hand side of your new blank image. This also sets the map’s in-game measurement grid as well.Īll Studio WyldFurr art assets (except for our isometric maps) use a grid distance of 180 pixels per every 5ft of distance. The first thing we want to do is set the map grid so that everything we place on the canvas snaps to a set distance. The canvas will be titled > and will be completely blank. This tutorial is dedicated to explaining how to leverage those art assets inside Fantasy Grounds Unity.Ī new panel will pop up, this will be the new blank map canvas. Once activated the module with provide the Game Master with art assets that he or she can use to create adventure maps. A new initiative will convert a number of those art asset packs into Application Modules that can be activated inside Fantasy Grounds Unity. Creating Map Tiles, Map Cards, and Object Tokens to fill in those maps. Studio WyldFurr has been producing art assets for the creation of role-playing adventure maps for a number of years. Ether by drawing the map yourself, or with the use of Art Assets. One of the great features in Fantasy Grounds Unity that this tutorial deals with, is the ability to create adventure maps within Fantasy Grounds itself. The new generation of the virtual tabletop software would leverage the Unity game engine system, which would empower Fantasy Grounds with new features such as line-of-sight map rendering and dynamic lighting for role-playing maps. In 2019 the folks over at Smiteworks started a Kickstarter to help fund the next generation of the virtual tabletop role-playing application: Fantasy Grounds. ![]()
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